The Education Feature section contains a series of articles on contemporary issues in design and design education.
Education Feature
The aim of the study is to explore human enriched and dynamic bodily expression through haptic visuality (touching and seeing) in order to investigate the comfort factors' of users' 'feeling good or bad.'
This paper reports an ontologically based protocol analysis that explored the cognitive processes during product conceptual design. Students from industrial design and mechanical engineering design were recruited to perform two types of product conceptual design exercises (present-targeted and future-oriented).
The main purpose of this study is to use augmented reality to solve problems of design communication in interdisciplinary design and development process. Key issues in design communication were explored and attention was given to the application of augmented reality to smooth out the product development process.
In the fall of 2010, students from a senior-level product design course and a graduate-level interaction design course were grouped together to work on a GE Healthcare sponsored design project: home-based health monitors for individuals with Cerebral Palsy, Parkinson's Disease, Multiple Sclerosis, and Arthritis.
Teaching through scientific, transdisciplinary research is shown at an actual case study, where university students of industrial design developed and built a humanoid robot arm by getting inspired through natural role models.
The Queensland University of Technology discusses the changes between consumers and designers, and the impact of technology upon design professions, research and services.
At the College of Health and Science at the University of Western Sydney, they have interest in addressing community-based problems where one of their main focuses is healthcare issues.
Workshops that are held away from the daily infrastructure symbolize an antithesis to modern times, where information and theoretical knowledge can be gathered within seconds through new media.
The scope of this paper is to give an insight into the unique pedagogy at Republic Polytechnic (RP), namely the One-Day-One-Problem™ (ODOP) approach, and to demonstrate a mapping of the iterative nature of 'design thinking' onto the structure of the RP Problem-Based Learning (PBL) context.
What will the education of 2050 be in the classrooms of 2050? This paper proposes that there are no answers to be found given the 'crisis in education' and the 'crisis in culture'.


